Skip to content
Emmanuel's Thoughts
Search
  • Home
  • Registration
  • Book Reviews
  • NL
  • FR

Gamification as a driver of change

Reviewed by Manu Steens in BCM,Change Management,Gamification,Risk Management
  • AuthorBart Hufen

Gamification as a driver of change by Bart Hufen

Of this book I only found a Dutch version. But the ideas are great !

According to Gamification as a driver of change, employees should be actively and fun-ridden in changes to the organization. And changes are everywhere.

But if it’s fun, is it easy? Yes and no. The change, in this in behavior, is often contrasted with “we’ve always done it this way”. Insight is therefore important to overcome obstacles. If the employee does not understand what to do (goal), what obstacles, dangers or challenges there are and how he/she can influence them (tactics) through actions, he or she will drop out. Setting up a behavioral change is therefore very difficult and strategic.

Fortunately, in order to achieve this, the author has created a method of approach in this book that can work, and consists of 7 levels.

In Gamification as a driver of change the first level is where you have to define the external and internal playing field. In the business playing field (both internally and externally together) you square with four quadrants and you plot two axes: internal and external vs cost and revenue. In that square you define all the players you need to know. Among other things, by talking intensely with them.

In level two, a purpose pyramid is built, to which a scoring model is linked. KPI is important in this regard. To this end, the objectives must be defined SMART at all levels. One phenomenon that needs to happen is the conversion of departments into an action loop, analogous to the idea of game loops.

In level three, the ‘people’ are discussed. You have to influence people to change, and in doing so, you have to know the motivations behind their actions. And their role. Who are influencers, who are followers? Don’t forget the formula that

behavior = wanting + knowing + being able + daring.

Lifelong learning is an advantage in this respect. Failure is (sometimes) a necessary advantage. Fail fast, often, but forward !

Level four in Gamification as a driver of change, is about the progression loop. This is about coming up with the steps of a product or service, making it, selling it and thereby creating profit. It is important that change management is not just used without also being improvement management. Use the GameStorm method for this. The improvement step must be built into the progression loop. In addition, all former departments have to work together, which motivates the need for an action loop from level two. The progression run should also be performed at each level. Not just the operational ones. This was the internal piece. The external part, at the customer’s, also exists and consists of buying – using – consuming – orienting.

Level five is that of performance. To do this, you need the purpose pyramid and the action loop. The key word is also quantitative and qualitative feedback at all levels and from all stakeholders. Internally and externally. This can also be used to measure impact. Looking at the right things by asking the right questions is important. KPIs also become important here.

Level six is ultimately about the game approach itself. In Gamification as a driver of change, concepts such as objective, target group, concept, drive, context, motivation, goal-obstacles-actions-feedback-score, game mechanics, pressure, content are important.

Level seven summarizes the GamePlan in a nutshell: the previous six levels.

Title: Gamification als motor van verandering, Author: Bart Hufen, Van Duuren Management, ISBN: 9789089653529

About Bart Hufen

Bart Hufen is an expert in applying game technology to business goals, specializing in areas like artificial intelligence, apps, revenue growth, internal platforms, and social media. He is a bestselling author and has contributed to books on HR tech and digital innovation. Check out his projects at BrandNewGame and Gamification Academy. Linkedin

OTHER BOOKS BY THIS AUTHOR

Gamification als motor van verandering: hoe games motivatie vergroten en verandering versterken

Manu Steens

Manu works at the Flemish Government in risk management and Business Continuity Management. On this website, he shares his own opinions regarding these and related fields.

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Recent Content

link to How Migration Really Works - The True Story …

How Migration Really Works - The True Story …

The Facts About the Most Divisive Issue in Politics In some previous posts, I provided an analysis of global risks from the OECD's 2024 Global Risks Report document. What stood out in previous...

Continue Reading
link to The Anxious Generation - which is the trap we push kids into?

The Anxious Generation - which is the trap we push kids into?

Jonathan Haidt, in "The Anxious Generation", describes the risks we are putting our children at, from Generation Z onward. These are not small: social deprivation, not enough physical exercise,...

Continue Reading

About Bart Hufen

Bart Hufen is an expert in applying game technology to business goals, specializing in areas like artificial intelligence, apps, revenue growth, internal platforms, and social media. He is a bestselling author and has contributed to books on HR tech and digital innovation. Check out his projects at BrandNewGame and Gamification Academy. Linkedin

OTHER BOOKS BY THIS AUTHOR

Gamification als motor van verandering: hoe games motivatie vergroten en verandering versterken

About Manu

Who am I? What do I do?

By education I am a Civil Engineer (Master in Engineering Sciences option Physics) and Master in Sciences, option Physics. After seven years of working as a consultant, I was able to work for the Flemish Government where I still work.

Since 2003 I have been committed to ICT security and since 2013I have been responsible for Business Continuity Management and Crisis Management. It is through that trajectory that I picked up the virus to study and apply everything that has to do with risks.

  • Privacy Policy
  • About This Website
  • Terms and Conditions
© 2025 Copyright Emannuel's thoughts